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ACMIDC
2010
15 years 1 months ago
Teaching social competence: in search of design patterns
COSPATIAL is a multi-disciplinary project that is using collaborative virtual reality and tabletop devices for training social competence within the theoretical framework of Cogni...
Massimo Zancanaro, Eynat Gal, Sarah Parsons, Patri...
CHI
2001
ACM
15 years 10 months ago
Listen reader: an electronically augmented paper-based book
While predictions abound that electronic books will supplant traditional paper-based books, many people bemoan the coming loss of the book as cultural artifact. In this project we...
Maribeth Back, Jonathan Cohen, Rich Gold, Steve R....
CHI
2001
ACM
15 years 10 months ago
Reaching movements to augmented and graphic objects in virtual environments
This work explores how the availability of visual and haptic feedback affects the kinematics of reaching performance in a tabletop virtual environment. Eight subjects performed re...
Andrea H. Mason, Masuma A. Walji, Elaine J. Lee, C...
DSRT
1999
IEEE
15 years 2 months ago
Collaborative Virtual Environment Standards: A Performance Evaluation
Collaborative Virtual Environments are virtual reality spaces that enable participants to collaborate and share objects as if physically present in the same place. These collabora...
Jauvane C. de Oliveira, Shervin Shirmohammadi, Nic...
AVI
2006
14 years 11 months ago
Mixed reality: a model of mixed interaction
Mixed reality systems seek to smoothly link the physical and data processing (digital) environments. Although mixed reality systems are becoming more prevalent, we still do not ha...
Céline Coutrix, Laurence Nigay