We propose a simple method to express shading and shadowing of virtual objects in Mixed Reality especially appropriate for static architecture models in outdoor scenes. We create ...
We propose a new scheme to recover the eye-contact between multiple users in a Shared Mixed-Reality Space. The eye-contact in a shared mixed-reality space is lost as the side effe...
This poster presents a qualitative user study investigating user experience and acceptance of an MR application designed to give instructions on how to start up a diathermy appara...
In this poster, we present sketchy-ar-us, a modified, realtime version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Adding multiscale capabilities to collaborative virtual environments can potentially help people work on very large electronic worlds. Our experiment shows that user performance o...