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ICASSP
2010
IEEE
14 years 11 months ago
NC node selection game in collaborative streaming systems
Network coding has been recently proposed as an efficient method to improve throughput, minimize delays and remove the need for reconciliation between network nodes in distribute...
Nikolaos Thomos, Hyunggon Park, Eymen Kurdoglu, Pa...
CTW
2010
131views more  CTW 2010»
14 years 11 months ago
Human-machine collaboration through vehicle head up display interface
This paper introduces a novel design for an automotive full-windshield Head-Up Display (HUD) interface which aims to improve the driver's spatial awareness and response times...
Vassilis Charissis, Stylianos Papanastasiou
TOH
2008
106views more  TOH 2008»
14 years 11 months ago
Physical Collaboration of Human-Human and Human-Robot Teams
Human partners working on a target acquisition task perform faster than do individuals on the same task, even though the partners consider each other to be an impediment. We record...
Kyle B. Reed, Michael A. Peshkin
107
Voted
WETICE
2006
IEEE
15 years 5 months ago
Multi-Dimensional Performance Framework for Enterprise Knowledge Infrastructures
— Within service-oriented business environments, the non-routine processing of requests requires a greater degree of social interaction and learning in order to achieve an effect...
Joe Bolinger, Jay Ramanathan
JFR
2007
103views more  JFR 2007»
14 years 11 months ago
Evolving interface design for robot search tasks
This paper describes two steps in the evolution of human-robot interaction designs developed by the University of Massachusetts Lowell (UML) and the Idaho National Laboratory (INL...
Holly A. Yanco, Brenden Keyes, Jill L. Drury, Curt...