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CHI
2007
ACM
15 years 10 months ago
Biases in human estimation of interruptibility: effects and implications for practice
People have developed a variety of conventions for negotiating face-to-face interruptions. The physical distribution of teams, however, together with the use of computer-mediated ...
Daniel Avrahami, James Fogarty, Scott E. Hudson
CHI
2007
ACM
15 years 10 months ago
The life and death of online gaming communities: a look at guilds in world of warcraft
Massively multiplayer online games (MMOGs) can be fascinating laboratories to observe group dynamics online. In particular, players must form persistent associations or "guil...
Nicolas Ducheneaut, Nicholas Yee, Eric Nickell, Ro...
CHI
2006
ACM
15 years 10 months ago
Using intelligent task routing and contribution review to help communities build artifacts of lasting value
Many online communities are emerging that, like Wikipedia, bring people together to build community-maintained artifacts of lasting value (CALVs). Motivating people to contribute ...
Dan Cosley, Dan Frankowski, Loren G. Terveen, John...
CHI
2006
ACM
15 years 10 months ago
Using hybrid networks for the analysis of online software development communities
Social network-based systems usually suffer from two major limitations: they tend to rely on a single data source (e.g. email traffic), and the form of network patterns is often p...
Yevgeniy Eugene Medynskiy, Nicolas Ducheneaut, Aym...
CHI
2006
ACM
15 years 10 months ago
No IM please, : we're testing
This paper discusses the use of instant messaging (IM) as a communication tool during usability studies ? primarily between the interview and observation rooms. The benefits and c...
Richard Boardman