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SPC
2005
Springer
15 years 3 months ago
TrustAC: Trust-Based Access Control for Pervasive Devices
Alice first meets Bob in an entertainment shop, then, they wish to share multimedia content, but Do they know what are trustworthy users? How do they share such information in a s...
Florina Almenárez Mendoza, Andrés Ma...
CSCW
2004
ACM
15 years 3 months ago
Lilsys: Sensing Unavailability
As communications systems increasingly gather and propagate information about people’s reachability or “presence”, users need better tools to minimize undesired interruption...
James Begole, Nicholas E. Matsakis, John C. Tang
MM
2004
ACM
104views Multimedia» more  MM 2004»
15 years 3 months ago
Supporting continuous consistency in multiplayer online games
Multiplayer online games have become very popular in recent years. However, they generally suffer from network latency problem. If a player changes its states, it will take some ...
Frederick W. B. Li, Lewis W. F. Li, Rynson W. H. L...
MM
2004
ACM
157views Multimedia» more  MM 2004»
15 years 3 months ago
Everyday cinema
Stories make our experiences memorable over time. In constructing and sharing our personal and communal memories, we move in a reflective manner back and forth between our lifewor...
Aisling Kelliher
CIA
2004
Springer
15 years 3 months ago
Society-Centered Design for Socially Embedded Multiagent Systems
To realize large-scale socially embedded multiagent systems, this paper proposes a new system design methodology towards society-centered design. We have already developed the scen...
Toru Ishida