In this paper, we present a new approach to object tracking based on batteries of particle filter working in multicamera systems with non overlapped fields of view. In each view th...
Despite impressive progress in people detection the performance on challenging datasets like Caltech Pedestrians or TUD-Brussels is still unsatisfactory. In this work we show that...
Stefan Walk, Nikodem Majer, Konrad Schindler, Bern...
Virtual environments are typically textured by manually choosing an image to apply on each surface. This implies browsing through large sets of generic textures for each and every...
—With the appearance of massively parallel and inexpensive platforms such as the G80 generation of NVIDIA GPUs, more real-life applications will be designed or ported to these pl...
—In this paper, a new method for 3-D measurement of objects in water is proposed. When observing objects in water through a camera contained in a waterproof housing or observing ...