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UMUAI
2010
136views more  UMUAI 2010»
14 years 7 months ago
Towards affective camera control in games
Information about interactive virtual environments, such as games, is perceived by users through a virtual camera. While most interactive applications let users control the camera,...
Georgios N. Yannakakis, Héctor Perez Mart&i...
CVPR
2009
IEEE
15 years 23 days ago
Robust unsupervised segmentation of degraded document images with topic models
Segmentation of document images remains a challenging vision problem. Although document images have a structured layout, capturing enough of it for segmentation can be difficult....
Timothy J. Burns, Jason J. Corso
IUI
2004
ACM
15 years 2 months ago
Choosing when to interact with learners
In this paper, we describe a method for pedagogical agents to choose when to interact with learners in interactive learning environments. This method is based on observations of h...
Lei Qu, Ning Wang, W. Lewis Johnson
ECCV
2010
Springer
14 years 7 months ago
Coupled Gaussian Process Regression for Pose-Invariant Facial Expression Recognition
We present a novel framework for the recognition of facial expressions at arbitrary poses that is based on 2D geometric features. We address the problem by first mapping the 2D loc...
Ognjen Rudovic, Ioannis Patras, Maja Pantic
SOFSEM
2007
Springer
15 years 3 months ago
Games, Time, and Probability: Graph Models for System Design and Analysis
Digital technology is increasingly deployed in safety-critical situations. This calls for systematic design and verification methodologies that can cope with three major sources o...
Thomas A. Henzinger