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103
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AAAI
2000
15 years 6 months ago
On Pruning Techniques for Multi-Player Games
Maxn (Luckhardt and Irani, 1986) is the extension of the minimax backup rule to multi-player games. We have shown that only a limited version of alpha-beta pruning, shallow prunin...
Nathan R. Sturtevant, Richard E. Korf
IJON
2006
100views more  IJON 2006»
15 years 4 months ago
Analyzing the robustness of redundant population codes in sensory and feature extraction systems
Sensory systems often use groups of redundant neurons to represent stimulus information both during transduction and population coding of features. This redundancy makes the syste...
Christopher J. Rozell, Don H. Johnson
PR
2007
129views more  PR 2007»
15 years 4 months ago
EROS: Ensemble rough subspaces
Ensemble learning is attracting much attention from pattern recognition and machine learning domains for good generalization. Both theoretical and experimental researches show tha...
Qinghua Hu, Daren Yu, Zongxia Xie, Xiaodong Li
DLOG
2010
15 years 2 months ago
Towards Formal Comparison of Ontology Linking, Mapping and Importing
Multiple distributed and modular ontology representation frameworks have recently appeared. They typically extend Description Logics (DL), with new constructs to represent relation...
Martin Homola, Luciano Serafini
148
Voted
IPPS
2010
IEEE
15 years 2 months ago
Reconciling scratch space consumption, exposure, and volatility to achieve timely staging of job input data
Innovative scientific applications and emerging dense data sources are creating a data deluge for highend computing systems. Processing such large input data typically involves cop...
Henry M. Monti, Ali Raza Butt, Sudharshan S. Vazhk...