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CHI
2004
ACM
15 years 9 months ago
The untapped world of video games
Due to fierce industry competition and demand for novelty, games are a fertile research setting for studying interface design, input devices, graphics, social communication and de...
Kevin Keeker, Randy J. Pagulayan, Jonathan Sykes, ...
IMC
2004
ACM
15 years 9 months ago
On the responsiveness of DNS-based network control
For the last few years, large Web content providers interested in improving their scalability and availability have increasingly turned to three techniques: mirroring, content dis...
Jeffrey Pang, Aditya Akella, Anees Shaikh, Balacha...
MOBICOM
2004
ACM
15 years 9 months ago
Using code collection to support large applications on mobile devices
The progress of mobile device technology unfolds a new spectrum of applications that challenges conventional infrastructure models. Most of these devices are perceived by their us...
Lucian Popa 0002, Irina Athanasiu, Costin Raiciu, ...
MOBIHOC
2004
ACM
15 years 9 months ago
An adaptive strategy for maximizing throughput in MAC layer wireless multicast
Bandwidth efficiency of wireless multicast can be improved substantially by exploiting the fact that several receivers can be reached at the MAC layer by a single transmission. T...
Prasanna Chaporkar, Anita Bhat, Saswati Sarkar
NETGAMES
2004
ACM
15 years 9 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
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