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MM
2005
ACM
118views Multimedia» more  MM 2005»
15 years 7 months ago
Supporting multi-party voice-over-IP services with peer-to-peer stream processing
Multi-party voice-over-IP (MVoIP) services provide economical and natural group communication mechanisms for many emerging applications such as on-line gaming, distance collaborat...
Xiaohui Gu, Zhen Wen, Philip S. Yu, Zon-Yin Shae
MM
2005
ACM
128views Multimedia» more  MM 2005»
15 years 7 months ago
Perceptual media compression for multiple viewers with feedback delay
Human eyes have limited perception capabilities; for example, only 2 degrees of our 140 degree vision field provide the highest quality of perception. Due to this fact the idea of...
Oleg Komogortsev, Javed I. Khan
NETGAMES
2005
ACM
15 years 7 months ago
Traffic characteristics of a massively multi-player online role playing game
This paper presents traffic measurement of a Massively Multiplayer On-line Role Playing Game (MMORPG). This analysis characterizes the MMORPG traffic and shows its implications fo...
Jaecheol Kim, Jaeyoung Choi, Dukhyun Chang, Taekyo...
PODC
2005
ACM
15 years 7 months ago
Stochastic analysis of distributed deadlock scheduling
Deadlock detection scheduling is an important, yet oft-overlooked problem that can significantly affect the overall performance of deadlock handling. An excessive initiation of ...
Shigang Chen, Yibei Ling
SAC
2005
ACM
15 years 7 months ago
Adaptive and fault tolerant medical vest for life-critical medical monitoring
In recent years, exciting technological advances have been made in development of flexible electronics. These technologies offer the opportunity to weave computation, communicat...
Roozbeh Jafari, Foad Dabiri, Philip Brisk, Majid S...
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