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NETGAMES
2003
ACM
15 years 7 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
SIGECOM
2003
ACM
174views ECommerce» more  SIGECOM 2003»
15 years 7 months ago
Collaboration software to reduce inventory and increase response
Some recent trends in business and manufacturing hold the promise of greater profits, yet, due to profit-robbing inventory increases, this promise has not been fully realized. [9]...
Indu Bingham, Barbara Hoefle, Kim Phan, Jim Sizemo...
SPAA
2003
ACM
15 years 7 months ago
Short length menger's theorem and reliable optical routing
In the minimum path coloring problem, we are given a graph and a set of pairs of vertices of the graph and we are asked to connect the pairs by colored paths in such a way that pa...
Amitabha Bagchi, Amitabh Chaudhary, Petr Kolman
110
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CAISE
2003
Springer
15 years 7 months ago
PIX-Grid: A Platform for P2P Photo Exchange
The proliferation of digital camera devices (stand-alone or combined with cell phones), new protocols such as MMS and the desire of people to communicate and share their experience...
Karl Aberer, Philippe Cudré-Mauroux, Anwita...
ICICS
2003
Springer
15 years 7 months ago
Secure Route Structures for the Fast Dispatch of Large-Scale Mobile Agents
Abstract. For the application of large-scale mobile agents in a distributed environment, where a large number of computers are connected together to enable the large-scale sharing ...
Yan Wang 0002, Chi-Hung Chi, Tieyan Li
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