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SMA
2006
ACM
120views Solid Modeling» more  SMA 2006»
15 years 10 months ago
Identifying flat and tubular regions of a shape by unstable manifolds
We present an algorithm to identify the flat and tubular regions of a three dimensional shape from its point sample. We consider the distance function to the input point cloud an...
Samrat Goswami, Tamal K. Dey, Chandrajit L. Bajaj
CGI
2001
IEEE
15 years 7 months ago
Modeling and Rendering of Various Natural Phenomena Consisting of Particles
The simulation of various natural phenomena is one of the important research fields in computer graphics. In particular, aspects such as sky, clouds, water, fire, trees, smoke, te...
Tomoyuki Nishita, Yoshinori Dobashi
ALENEX
2010
117views Algorithms» more  ALENEX 2010»
15 years 5 months ago
Untangling the Braid: Finding Outliers in a Set of Streams
Monitoring the performance of large shared computing systems such as the cloud computing infrastructure raises many challenging algorithmic problems. One common problem is to trac...
Chiranjeeb Buragohain, Luca Foschini, Subhash Suri
ICCV
2011
IEEE
14 years 4 months ago
Manhattan Scene Understanding Using Monocular, Stereo, and 3D Features
This paper addresses scene understanding in the context of a moving camera, integrating semantic reasoning ideas from monocular vision with 3D information available through struct...
Alex Flint, David Murray, Ian Reid
SIGMOD
2007
ACM
134views Database» more  SIGMOD 2007»
16 years 4 months ago
Database research opportunities in computer games
In this paper, we outline several ways in which the database community can contribute to the development of technology for computer games. We outline the architecture of different...
Walker M. White, Christoph Koch, Nitin Gupta 0003,...