A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
In this paper we present decoupled deferred shading: a rendering technique based on a new data structure called compact geometry buffer, which stores shading samples independently...
There has been growing interest in mapping image data onto compact binary codes for fast near neighbor search in vision applications. Although binary codes are motivated by their ...
Mohammad Emtiyaz Norouzi, Ali Punjani, David J. Fl...
In this paper we address multi-view reconstruction of urban environments using 3D shape grammars. Our formulation expresses the solution to the problem as a shape grammar parse tr...
In this paper, we propose a fingerprint analysis algorithm based on using product manifolds to create robust signatures for individual targets in motion imagery. The purpose of ta...
Kang-Yu Ni, Terrell N. Mundhenk, Kyungnam Kim, Yur...