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» Comparative Study of 3D Face Acquisition Techniques
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ADG
2004
Springer
189views Mathematics» more  ADG 2004»
15 years 3 months ago
nD Polyhedral Scene Reconstruction from Single 2D Line Drawing by Local Propagation
In this paper, we study the problem of reconstructing the polyhedral structures and geometric positions of a general nD polyhedral scene from a single 2D line drawing. With the ide...
Hongbo Li
SI3D
2012
ACM
13 years 5 months ago
Dynamic eye convergence for head-mounted displays improves user performance in virtual environments
In Virtual Environments (VE), users are often facing tasks that involve direct manipulation of virtual objects at close distances, such as touching, grabbing, placement. In immers...
Andrei Sherstyuk, Arindam Dey, Christian Sandor, A...
VR
2002
IEEE
293views Virtual Reality» more  VR 2002»
14 years 9 months ago
Experiments with Face-To-Face Collaborative AR Interfaces
We describe a design approach, Tangible Augmented Reality, for developing face-to-face collaborative Augmented Reality (AR) interfaces. Tangible Augmented Reality combines Augment...
Mark Billinghurst, Hirokazu Kato, Kiyoshi Kiyokawa...
ICIAP
2001
Springer
15 years 9 months ago
Bayesian Face Recognition with Deformable Image Models
We propose a novel representation for characterizing image differences using a deformable technique for obtaining pixel-wise correspondences. This representation, which is based o...
Baback Moghaddam, Chahab Nastar, Alex Pentland
GRAPHITE
2005
ACM
15 years 3 months ago
A VR platform for field-scale phenomena: an application to fire spread experiments
Digital computers are powerful tools for studying natural phenomena at large-scales. Nevertheless, custom-made methods have to be developed to digitalize, simulate and finally vis...
Alexandre Muzy, Nicolas Fauvet, Patrick Bourdot, F...