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» Comparing Two Software Design Process Theories
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DISCO
1993
156views Hardware» more  DISCO 1993»
15 years 9 months ago
Variant Handling, Inheritance and Composition in the ObjectMath Computer Algebra Environment
ObjectMath is a high-level programming environment and modeling language for scientific computing which supports variants and graphical browsing in the environment and integrates o...
Peter Fritzson, Vadim Engelson, Lars Viklund
CODES
2006
IEEE
15 years 11 months ago
System-level power-performance trade-offs in bus matrix communication architecture synthesis
System-on-chip communication architectures have a significant impact on the performance and power consumption of modern multiprocessor system-on-chips (MPSoCs). However, customiza...
Sudeep Pasricha, Young-Hwan Park, Fadi J. Kurdahi,...
SAGT
2009
Springer
136views Game Theory» more  SAGT 2009»
15 years 11 months ago
Non-clairvoyant Scheduling Games
In a scheduling game, each player owns a job and chooses a machine to execute it. While the social cost is the maximal load over all machines (makespan), the cost (disutility) of ...
Christoph Dürr, Nguyen Kim Thang
EH
2002
IEEE
111views Hardware» more  EH 2002»
15 years 10 months ago
Towards Development in Evolvable Hardware
Mapping between genotype and phenotype using a model of biological development has been widely touted as a technique for evolving solutions to large, complex problems [1-3]. Here ...
Timothy G. W. Gordon, Peter J. Bentley
ISPASS
2010
IEEE
15 years 11 months ago
Synthesizing memory-level parallelism aware miniature clones for SPEC CPU2006 and ImplantBench workloads
Abstract—We generate and provide miniature synthetic benchmark clones for modern workloads to solve two pre-silicon design challenges, namely: 1) huge simulation time (weeks to m...
Karthik Ganesan, Jungho Jo, Lizy K. John