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» Comparing the Optimal Performance of Parallel Architectures
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115
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IPPS
2003
IEEE
15 years 9 months ago
Short Vector Code Generation for the Discrete Fourier Transform
In this paper we use a mathematical approach to automatically generate high performance short vector code for the discrete Fourier transform (DFT). We represent the well-known Coo...
Franz Franchetti, Markus Püschel
123
Voted
ICPPW
1999
IEEE
15 years 8 months ago
Multistage Ring Network: A New Multiple Ring Network for Large Scale Multiprocessors
We present a new multiple ring network for multiprocessors, called the Multistage Ring Network(MRN). The MRN has a 2-level hierarchy of register insertion rings, and its interconn...
Dongho Yoo, Inbum Jung, Seung Ryoul Maeng, Hyungla...
103
Voted
PDP
2008
IEEE
15 years 10 months ago
VieBOP: Extending BPEL Engines with BPEL4People
The need for integration of human interaction scenarios into BPEL processes lead to the formalisation of tasks and human roles. The specifications BPEL4People and WSHumanTask int...
Ta'id Holmes, Martin Vasko, Schahram Dustdar
224
Voted
SIGMOD
2009
ACM
136views Database» more  SIGMOD 2009»
16 years 3 months ago
A comparison of approaches to large-scale data analysis
There is currently considerable enthusiasm around the MapReduce (MR) paradigm for large-scale data analysis [17]. Although the basic control flow of this framework has existed in ...
Andrew Pavlo, Erik Paulson, Alexander Rasin, Danie...
134
Voted
HPDC
2007
IEEE
15 years 10 months ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...