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TVCG
2012
185views Hardware» more  TVCG 2012»
13 years 5 months ago
Tuning Self-Motion Perception in Virtual Reality with Visual Illusions
—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
TON
2008
107views more  TON 2008»
15 years 3 months ago
On guaranteed smooth switching for buffered crossbar switches
Scalability considerations drive the evolution of switch design from output queueing to input queueing and further to combined input and crosspoint queueing (CICQ). However, CICQ s...
Simin He, Shutao Sun, Hong-Tao Guan, Qiang Zheng, ...
ECCV
2008
Springer
16 years 5 months ago
SIFT Flow: Dense Correspondence across Different Scenes
While image registration has been studied in different areas of computer vision, aligning images depicting different scenes remains a challenging problem, closer to recognition tha...
Ce Liu, Jenny Yuen, Antonio B. Torralba, Josef Siv...
CVPR
2000
IEEE
16 years 5 months ago
Integrated 3D Scene Flow and Structure Recovery from Multiview Image Sequences
Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
Ye Zhang, Chandra Kambhamettu
VMV
2004
167views Visualization» more  VMV 2004»
15 years 4 months ago
GPU-PIV
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...
Thomas Schiwietz, Rüdiger Westermann