—Motion perception in immersive virtual environments significantly differs from the real world. For example, previous work has shown that users tend to underestimate travel dista...
Gerd Bruder, Frank Steinicke, Phil Wieland, Markus...
Scalability considerations drive the evolution of switch design from output queueing to input queueing and further to combined input and crosspoint queueing (CICQ). However, CICQ s...
While image registration has been studied in different areas of computer vision, aligning images depicting different scenes remains a challenging problem, closer to recognition tha...
Ce Liu, Jenny Yuen, Antonio B. Torralba, Josef Siv...
Scene ow is the 3D motion eld of points in the world. Given N (N > 1) image sequences gather ed with a N-eye stereo camera or N calibrated cameras, we present a novel system wh...
Digital Particle Image Velocimetry (PIV) is an optical technique used to measure the velocity of seeded particles in real flow. A CCD camera captures the flow field twice under ex...