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» Complex Water Effects at Interactive Frame Rates
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101
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SMA
2008
ACM
157views Solid Modeling» more  SMA 2008»
14 years 10 months ago
Interactive physically-based shape editing
We present an alternative approach to standard geometric shape editing using physically-based simulation. With our technique, the user can deform complex objects in real-time. The...
Johannes Mezger, Bernhard Thomaszewski, Simon Pabs...
APVIS
2010
14 years 11 months ago
Physically-based interactive schlieren flow visualization
Understanding fluid flow is a difficult problem and of increasing importance as computational fluid dynamics produces an abundance of simulation data. Experimental flow analysis h...
Carson Brownlee, Vincent Pegoraro, Singer Shankar,...
94
Voted
ECCV
2004
Springer
16 years 16 hour ago
An MCMC-Based Particle Filter for Tracking Multiple Interacting Targets
Abstract. We describe a Markov chain Monte Carlo based particle filter that effectively deals with interacting targets, i.e., targets that are influenced by the proximity and/or be...
Zia Khan, Tucker R. Balch, Frank Dellaert
RT
2000
Springer
15 years 1 months ago
Walkthroughs with Corrective Texturing
Abstract. We present a new hybrid rendering method for interactive walkthroughs in photometrically complex environments. The display process starts from some approximation of the s...
Marc Stamminger, Jörg Haber, Hartmut Schirmac...
BMCBI
2008
106views more  BMCBI 2008»
14 years 10 months ago
Identification of hot-spot residues in protein-protein interactions by computational docking
Background: The study of protein-protein interactions is becoming increasingly important for biotechnological and therapeutic reasons. We can define two major areas therein: the s...
Solène Grosdidier, Juan Fernández-Re...