Recognizing human action in non-instrumented video is a challenging task not only because of the variability produced by general scene factors like illumination, background, occlu...
In this paper we continue the study of a strict extension of the Computation Tree Logic, called graded-CTL, recently introduced by the same authors. This new logic augments the sta...
In the search for high performance, most transactional memory (TM) systems execute atomic blocks concurrently and must thus be prepared for data conflicts. The TM system must then...
Procedural noise functions are widely used in Computer Graphics, from off-line rendering in movie production to interactive video games. The ability to add complex and intricate d...
Ares Lagae, Sylvain Lefebvre, R. Cook, T. DeRose, ...
: The decision of using existing software components versus building from scratch custom software is one of the most complex and important choices of the entire development/integra...
Sergio Areias, Daniela Carneiro da Cruz, Pedro Ran...