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» Component-Based Design and Analysis: A Case Study
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CHI
2006
ACM
16 years 5 days ago
Getting a grip on tangible interaction: a framework on physical space and social interaction
Our current understanding of human interaction with hybrid or augmented environments is very limited. Here we focus on `tangible interaction', denoting systems that rely on e...
Eva Hornecker, Jacob Buur
SASO
2008
IEEE
15 years 6 months ago
How to Control Emergence of Behaviours in a
—An open issue in self-organisation is how to control the emergence of behaviour. This issue is also of interest for engineering holonic multi-agent systems as any level of a hol...
Massimo Cossentino, Stéphane Galland, Nicol...
IBPRIA
2007
Springer
15 years 6 months ago
Computer Vision Approaches to Pedestrian Detection: Visible Spectrum Survey
Pedestrian detection from images of the visible spectrum is a high relevant area of research given its potential impact in the design of pedestrian protection systems. There are ma...
David Gerónimo, Antonio M. López, An...
AUIC
2006
IEEE
15 years 5 months ago
From pushing buttons to play and progress: value and interaction in fable
A value can be understood as a belief that one mode of conduct is preferable to others. The user-interface of computer games mediates all player conduct in the game and is therefo...
Pippin Barr, James Noble, Robert Biddle, Rilla Kha...
COMPSAC
2006
IEEE
15 years 5 months ago
Testability of Software in Service-Oriented Architecture
Service-Oriented Architecture (SOA) is a system architecture in which a collection of loosely coupled services communicate with each other using standard interfaces and message-ex...
Wei-Tek Tsai, Jerry Gao, Xiao Wei, Yinong Chen