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NIME
2005
Springer
147views Music» more  NIME 2005»
15 years 3 months ago
Toward Direct Brain-Computer Musical Interfaces
Musicians and composers have been using brainwaves as generative sources in music for at least 40 years and the possibility of a brain-computer interface for direct communication ...
Eduardo Reck Miranda, Andrew Brouse
ECAIW
2000
Springer
15 years 2 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
CF
2007
ACM
15 years 2 months ago
Massively parallel processing on a chip
MppSoC is a SIMD architecture composed of a grid of processors and memories connected by a X-Net neighbourhood network and a general purpose global router. MppSoC is an evolution ...
Philippe Marquet, Simon Duquennoy, Sébastie...
CGF
2004
82views more  CGF 2004»
14 years 10 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
ECRA
2002
129views more  ECRA 2002»
14 years 9 months ago
A formal approach to negotiating agents development
This paper presents a formal and executable approach to capture the behaviour of parties involved in a negotiation. A party is modeled as a negotiating agent composed of a communi...
Marlon Dumas, Guido Governatori, Arthur H. M. ter ...