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NIME
2005
Springer
147views Music» more  NIME 2005»
15 years 7 months ago
Toward Direct Brain-Computer Musical Interfaces
Musicians and composers have been using brainwaves as generative sources in music for at least 40 years and the possibility of a brain-computer interface for direct communication ...
Eduardo Reck Miranda, Andrew Brouse
ECAIW
2000
Springer
15 years 6 months ago
A Hierarchy of Reactive Behaviors Handles Complexity
This paper discusses the hierarchical control architecture used to generate the behavior of individual agents and a team of robots for the RoboCup Small Size competition. Our react...
Sven Behnke, Raúl Rojas
CF
2007
ACM
15 years 5 months ago
Massively parallel processing on a chip
MppSoC is a SIMD architecture composed of a grid of processors and memories connected by a X-Net neighbourhood network and a general purpose global router. MppSoC is an evolution ...
Philippe Marquet, Simon Duquennoy, Sébastie...
CGF
2004
82views more  CGF 2004»
15 years 1 months ago
Scalable Behaviors for Crowd Simulation
Crowd simulation for virtual environments offers many challenges centered on the trade-offs between rich behavior, control and computational cost. In this paper we present a new a...
Mankyu Sung, Michael Gleicher, Stephen Chenney
ECRA
2002
129views more  ECRA 2002»
15 years 1 months ago
A formal approach to negotiating agents development
This paper presents a formal and executable approach to capture the behaviour of parties involved in a negotiation. A party is modeled as a negotiating agent composed of a communi...
Marlon Dumas, Guido Governatori, Arthur H. M. ter ...