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» Comprehending agent software
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AVI
2008
15 years 6 hour ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
76
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SAC
2002
ACM
14 years 9 months ago
Proxy-based security protocols in networked mobile devices
We describe a resource discovery and communication system designed for security and privacy. All objects in the system, e.g., appliances, wearable gadgets, software agents, and us...
Matt Burnside, Dwaine E. Clarke, Todd Mills, Andre...
PSYCHNOLOGY
2010
116views more  PSYCHNOLOGY 2010»
14 years 8 months ago
Social and Spatial Presence: An Application to Optimize Human-Computer Interaction
This study provides a framework for researchers who study human-computer interaction to develop and evaluate user-centric user-interfaces by applying existing theories about telep...
Karl Horvath, Matthew Lombard
TCIAIG
2010
14 years 4 months ago
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model
Abstract--Fingerprinting operators generate functional signatures of game players and are useful for their automated analysis independent of representation or encoding. The theory ...
Jeffrey Tsang
MOBIQUITOUS
2007
IEEE
15 years 4 months ago
TRULLO - local trust bootstrapping for ubiquitous devices
—Handheld devices have become sufficiently powerful that it is easy to create, disseminate, and access digital content (e.g., photos, videos) using them. The volume of such cont...
Daniele Quercia, Stephen Hailes, Licia Capra