Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
In an election held in a noisy environment, agents may unintentionally perturb the outcome by communicating faulty preferences. We investigate this setting by introducing a theore...
Ariel D. Procaccia, Jeffrey S. Rosenschein, Gal A....
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
We present the Connector, a context-aware service that intelligently connects people. It maintains an awareness of its users' activities, preoccupations and social relationsh...
Maria Danninger, G. Flaherty, Keni Bernardin, Hazi...
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...