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AGS
2009
Springer
14 years 29 days ago
Architecture for Affective Social Games
Abstract. The importance of affect in delivering engaging experiences in entertainment and education is well recognized. We introduce the Koko architecture, which describes a servi...
Derek J. Sollenberger, Munindar P. Singh
ATAL
2007
Springer
14 years 16 days ago
On the robustness of preference aggregation in noisy environments
In an election held in a noisy environment, agents may unintentionally perturb the outcome by communicating faulty preferences. We investigate this setting by introducing a theore...
Ariel D. Procaccia, Jeffrey S. Rosenschein, Gal A....
MMAS
2004
Springer
13 years 11 months ago
Designing Emergency Guidance in a Social Interaction Platform
Future computing systems interact with a large number of users moving around buildings and streets. In this paper, we propose an example of such systems and how to evaluate ubicomp...
Hideyuki Nakanishi, Toru Ishida
ICMI
2005
Springer
170views Biometrics» more  ICMI 2005»
13 years 12 months ago
The connector: facilitating context-aware communication
We present the Connector, a context-aware service that intelligently connects people. It maintains an awareness of its users' activities, preoccupations and social relationsh...
Maria Danninger, G. Flaherty, Keni Bernardin, Hazi...
PRIMA
2009
Springer
13 years 11 months ago
Participatory Simulation Environment gumonji/Q: A Network Game Empowered by Agents
Abstract. Network games are attracting attention as simulation platforms for social experiments because of their rich visualization performance and scalability. Our objective in th...
Shohei Yamane, Shoichi Sawada, Hiromitsu Hattori, ...