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VR
2002
IEEE
161views Virtual Reality» more  VR 2002»
15 years 8 months ago
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
In virtual environments, perceived egocentric distances are consistently underestimated when compared to the same distance judgments in the real world. The research presented in t...
Peter Willemsen, Amy Gooch
185
Voted
CGA
2002
15 years 3 months ago
Image/Based Crowd Rendering
Populated urban environments are very important in many applications such as urban planning and entertainment. However rendering in real time many people in a complex environment ...
Franco Tecchia, Céline Loscos, Yiorgos Chry...
122
Voted
ICIP
2006
IEEE
16 years 5 months ago
Interpolation Free Sub-Pixel Motion Estimation for H.264
Sub-pixel motion compensation plays an important role in compression efficiency within modern video codecs such as MPEG2, MPEG4 and H.264. Sub-pixel motion compensa tion is implem...
Paul R. Hill, Tuan-Kiang Chiew, David R. Bull
ICIP
2004
IEEE
16 years 5 months ago
Wyner-ziv video coding with hash-based motion compensation at the receiver
In current interframe video compression systems, the encoder performs predictive coding to exploit the similarities of successive frames. The Wyner-Ziv Theorem on source coding wi...
Anne Aaron, Shantanu Rane, Bernd Girod
140
Voted
ICIP
2004
IEEE
16 years 5 months ago
An efficient content-adaptive MC 3D-DWT with enhanced spatial and temporal scalability
In this paper we propose a novel, adaptive method for motion compensated 3D wavelet transformation (MC 3D-DWT) of video. The proposed method overcomes problems of ghosting and non...
Nagita Mehrseresht, David Taubman