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ISWC
1997
IEEE
15 years 8 months ago
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactiv...
Tony Jebara, Cyrus Eyster, Joshua Weaver, Thad Sta...
GI
2004
Springer
15 years 9 months ago
A Scalable Architecture for Multiplayer Computer Games
: The concept of Massively Multiplayer Games (MMG) recently has spread into all classical genres of real-time computer games. This paper summarizes our work on a novel proxy server...
Jens Müller 0004, Sergei Gorlatch
PDP
2007
IEEE
15 years 10 months ago
An Annotation-Based Framework for Parallel Computing
This paper presents a programming language for parallel computing based on code annotations. It has similar goals and philosophy as OpenMP but it is more tightly coupled to the ob...
Carlos A. Cunha, João Luís Sobral
FOCS
2006
IEEE
15 years 10 months ago
Fault-Tolerant Distributed Computing in Full-Information Networks
In this paper, we use random-selection protocols in the full-information model to solve classical problems in distributed computing. Our main results are the following: • An O(l...
Shafi Goldwasser, Elan Pavlov, Vinod Vaikuntanatha...
CLUSTER
2008
IEEE
15 years 10 months ago
Empirical-based probabilistic upper bounds for urgent computing applications
—Scientific simulation and modeling often aid in making critical decisions in such diverse fields as city planning, severe weather prediction and influenza modeling. In some o...
Nick Trebon, Peter H. Beckman