Building a system at the architectural level can be thought of as decomposition into components followed by a series of exercises in matching. Components must be composed with eac...
Rick Kazman, Paul C. Clements, Leonard J. Bass, Gr...
Creating comprehensive simulation models can be expensive and time consuming. This paper discusses our efforts to develop a general methodology that will allow users to quickly an...
Cache partitioning and sharing is critical to the effective utilization of multicore processors. However, almost all existing studies have been evaluated by simulation that often ...
Complex and dynamic interaction behaviors in applications such as Virtual Reality (VR) systems are difficult to design and develop. Reasons for this include the complexity and lim...
Previous work has proven typestates to be useful for modeling protocols in object-oriented languages. We build on this work by addressing substitutability of subtypes as well as i...