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» Computation with classical sequents
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CIG
2005
IEEE
14 years 12 months ago
Monte Carlo Planning in RTS Games
Abstract- Monte Carlo simulations have been successfully used in classic turn–based games such as backgammon, bridge, poker, and Scrabble. In this paper, we apply the ideas to th...
Michael Chung, Michael Buro, Jonathan Schaeffer
SIAMAM
2008
84views more  SIAMAM 2008»
14 years 9 months ago
Diffeomorphic Surface Flows: A Novel Method of Surface Evolution
We describe a new class of surface flows, diffeomorphic surface flows, induced by restricting diffeomorphic flows of the ambient Euclidean space to a surface. Different from classi...
Sirong Zhang, Laurent Younes, John Zweck, J. Tilak...
GC
2002
Springer
14 years 9 months ago
Solitaire Lattices
One of the classical problems concerning the peg solitaire game is the feasibility issue. Tools used to show the infeasibility of various peg games include valid inequalities, know...
Antoine Deza, Shmuel Onn
ACL
2010
14 years 8 months ago
Extracting Sequences from the Web
Classical Information Extraction (IE) systems fill slots in domain-specific frames. This paper reports on SEQ, a novel open IE system that leverages a domainindependent frame to e...
Anthony Fader, Stephen Soderland, Oren Etzioni
GRAPHICSINTERFACE
2009
14 years 7 months ago
ISO 9241-9 evaluation of video game controllers
Fifteen participants completed a study comparing video game controllers for point-select tasks. We used a Fitts' law task, as per ISO 9241-9, using the Nintendo Wii Remote fo...
Daniel Natapov, Steven J. Castellucci, I. Scott Ma...