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CHI
2006
ACM
16 years 1 months ago
Player-centred game design
We describe an approach to player-centred game design through adaptive game technologies [9]. The work presented is the result of on-going collaborative research between Media and...
Jonathan Sykes, Melissa Federoff
102
Voted
ISORC
1999
IEEE
15 years 5 months ago
Exception Handling in a Cooperative Object-Oriented Approach
ation Oriented Action (CO action) is a modelling abstraction for representing collaborative behaviour between objects at different phases of the software development. In this pape...
Rogério de Lemos, Alexander B. Romanovsky
CLADE
2008
IEEE
15 years 7 months ago
SWARM: a scientific workflow for supporting bayesian approaches to improve metabolic models
With the exponential growth of complete genome sequences, the analysis of these sequences is becoming a powerful approach to build genome-scale metabolic models. These models can ...
Xinghua Shi, Rick Stevens
120
Voted
PG
2002
IEEE
15 years 5 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
DSVIS
2008
Springer
15 years 2 months ago
ReWiRe: Designing Reactive Systems for Pervasive Environments
The design of interactive software that populates an ambient space is a complex and ad-hoc process with traditional software development approaches. In an ambient space, important ...
Geert Vanderhulst, Kris Luyten, Karin Coninx