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VC
2008
103views more  VC 2008»
15 years 3 months ago
GPU-based rendering of point-sampled water surfaces
Particle-based simulations are widely used to simulate fluids. We present a real-time rendering method for the results of particle-based simulations of water. Traditional approache...
Kei Iwasaki, Yoshinori Dobashi, Fujiichi Yoshimoto...
TOG
2002
121views more  TOG 2002»
15 years 3 months ago
A rapid hierarchical rendering technique for translucent materials
This paper introduces an efficient two-pass rendering technique for translucent materials. We decouple the computation of irradiance at the surface from the evaluation of scatteri...
Henrik Wann Jensen, Juan Buhler
124
Voted
ACL
2010
15 years 2 months ago
Reading between the Lines: Learning to Map High-Level Instructions to Commands
In this paper, we address the task of mapping high-level instructions to sequences of commands in an external environment. Processing these instructions is challenging--they posit...
S. R. K. Branavan, Luke S. Zettlemoyer, Regina Bar...
171
Voted
CVPR
2009
IEEE
16 years 11 months ago
Frequency-tuned Salient Region Detection
Detection of visually salient image regions is useful for applications like object segmentation, adaptive compression, and object recognition. In this paper, we introduce a meth...
Radhakrishna Achanta, Sheila S. Hemami, Francisco ...
ITIIS
2008
110views more  ITIIS 2008»
15 years 3 months ago
Fast Detection of Distributed Global Scale Network Attack Symptoms and Patterns in High-speed Backbone Networks
Traditional attack detection schemes based on packets or flows have very high computational complexity. And, network based anomaly detection schemes can reduce the complexity, but...
Sun Ho Kim, Byeong-hee Roh