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GRAPHICSINTERFACE
2008
14 years 11 months ago
Geometric displacement on plane and sphere
This paper describes a new algorithm for geometric displacement mapping. Its key idea is that all occluded solutions for an eye ray lie in two-dimensional manifolds perpendicular ...
Elodie Fourquet, William Cowan, Stephen Mann
96
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SI3D
2010
ACM
15 years 5 months ago
Parallel Banding Algorithm to compute exact distance transform with the GPU
We propose a Parallel Banding Algorithm (PBA) on the GPU to compute the exact Euclidean Distance Transform (EDT) for a binary image in 2D and higher dimensions. Partitioning the i...
Thanh-Tung Cao, Ke Tang, Anis Mohamed, Tiow Seng T...
76
Voted
SI3D
1999
ACM
15 years 2 months ago
Computing bounding volume hierarchies using model simplification
This paper presents a framework that uses the outputs of model simplification to guide the construction of bounding volume hierarchies for use in, for example, collision detection...
Tiow Seng Tan, Ket-Fah Chong, Kok-Lim Low
CGF
2011
14 years 1 months ago
Interactive Modeling of City Layouts using Layers of Procedural Content
In this paper, we present new solutions for the interactive modeling of city layouts that combine the power of procedural modeling with the flexibility of manual modeling. Proced...
Markus Lipp, Daniel Scherzer, Peter Wonka, Michael...
76
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COMPGEOM
2005
ACM
15 years 5 days ago
Hadwiger and Helly-type theorems for disjoint unit spheres in R3
Let S be an ordered set of disjoint unit spheres in R3 . We show that if every subset of at most six spheres from S admits a line transversal respecting the ordering, then the ent...
Otfried Cheong, Xavier Goaoc, Andreas Holmsen