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SIBGRAPI
2007
IEEE
15 years 4 months ago
Geometry Textures
In highly tessellated models, triangles are very small compared to the entire object, representing at the same time its macro- and mesostructures. The main idea in this work is to...
Rodrigo de Toledo, Bin Wang, Bruno Lévy
DIAGRAMS
2000
Springer
15 years 2 months ago
Case Analysis in Euclidean Geometry: An Overview
This paper gives a brief overview of FG, a formal system for doing Euclidean geometry whose basic syntactic elements are geometric diagrams, and which has been implimentented as th...
Nathaniel Miller
SIGGRAPH
2010
ACM
15 years 1 months ago
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance
Shifted sinusoidal illumination patterns are useful for appearance capture because they simultaneously separate local and non-local reflections and allow the recovery of surface g...
Michael Holroyd, Jason Lawrence, Todd Zickler
SI3D
2005
ACM
15 years 3 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
RT
2004
Springer
15 years 3 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger