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CHI
2009
ACM
16 years 6 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CHI
2008
ACM
16 years 6 months ago
Investigating the effectiveness of tactile feedback for mobile touchscreens
This paper presents a study of finger-based text entry for mobile devices with touchscreens. Many devices are now coming to market that have no physical keyboards (the Apple iPhon...
Eve E. Hoggan, Stephen A. Brewster, Jody Johnston
CHI
2007
ACM
16 years 6 months ago
Mobile kits and laptop trays: managing multiple devices in mobile information work
A study at a large IT company shows that mobile information workers frequently migrate work across devices (here: smartphones, desktop PCs, laptops). While having multiple devices...
Antti Oulasvirta, Lauri Sumari
CHI
2006
ACM
16 years 6 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang
CHI
2010
ACM
16 years 1 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels