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ISMAR
2007
IEEE
15 years 6 months ago
Visualizing Occluded Physical Objects in Unfamiliar Outdoor Augmented Reality Environments
This paper describes techniques to allow both the visualization of hidden objects, and removal of real objects, for a mobile augmented reality user. A gesture based technique is a...
Ben Avery, Wayne Piekarski, Bruce H. Thomas
PG
2002
IEEE
15 years 4 months ago
A Physics-Based Framework for Subdivision Surface Design with Automatic Rules Control
The recent non-uniform subdivision approach extends traditional uniform subdivision schemes with variable rules, offering additional shape parameters (such as knot spacings) for f...
Hui Xie, Hong Qin
HUC
2010
Springer
15 years 29 days ago
Bridging the gap between physical location and online social networks
This paper examines the location traces of 489 users of a location sharing social network for relationships between the users' mobility patterns and structural properties of ...
Justin Cranshaw, Eran Toch, Jason I. Hong, Aniket ...
TOG
2008
154views more  TOG 2008»
14 years 11 months ago
Accelerometer-based user interfaces for the control of a physically simulated character
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
Takaaki Shiratori, Jessica K. Hodgins
CVPR
2012
IEEE
13 years 2 months ago
From pixels to physics: Probabilistic color de-rendering
Consumer digital cameras use tone-mapping to produce compact, narrow-gamut images that are nonetheless visually pleasing. In doing so, they discard or distort substantial radiomet...
Ying Xiong, Kate Saenko, Trevor Darrell, Todd Zick...