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» Computational Support for Play Testing Game Sketches
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67
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ACG
2009
Springer
15 years 4 months ago
Incongruity-Based Adaptive Game Balancing
Abstract. Commercial games have various methods of game balancing, which modify the game’s entertainment value for players of different skill levels. This paper presents a way o...
Giel van Lankveld, Pieter Spronck, H. Jaap van den...
JAIR
2010
153views more  JAIR 2010»
14 years 8 months ago
Algorithms for Closed Under Rational Behavior (CURB) Sets
We provide a series of algorithms demonstrating that solutions according to the fundamental game-theoretic solution concept of closed under rational behavior (CURB) sets in two-pl...
Michael Benisch, George B. Davis, Tuomas Sandholm
82
Voted
DIGRA
2003
Springer
15 years 2 months ago
Exploration in computer games - a new starting point
Space, vast lands and dungeons… It is no coincidence that Space War and Adventure are among the best known of the first computer games. Both clearly appeal to the player’s cur...
Simon Egenfeldt-Nielsen
77
Voted
IJCAI
2007
14 years 11 months ago
Incremental Learning of Perceptual Categories for Open-Domain Sketch Recognition
Most existing sketch understanding systems require a closed domain to achieve recognition. This paper describes an incremental learning technique for opendomain recognition. Our s...
Andrew M. Lovett, Morteza Dehghani, Kenneth D. For...
CHI
2006
ACM
15 years 10 months ago
Peekaboom: a game for locating objects in images
We introduce Peekaboom, an entertaining web-based game that can help computers locate objects in images. People play the game because of its entertainment value, and as a side eff...
Luis von Ahn, Ruoran Liu, Manuel Blum