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SI3D
2010
ACM
15 years 11 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
IMR
2003
Springer
15 years 9 months ago
Isotropic Remeshing of Surfaces: A Local Parameterization Approach
We present a method for isotropic remeshing of arbitrary genus surfaces. The method is based on a mesh adaptation process, namely, a sequence of local modifications performed on ...
Vitaly Surazhsky, Pierre Alliez, Craig Gotsman
130
Voted
SMA
2008
ACM
154views Solid Modeling» more  SMA 2008»
15 years 4 months ago
Solid height-map sets: modeling and visualization
Height maps are a very efficient surface representation, initially developed for terrain modeling and visualization. They are also present in other applications, such as mesostruc...
Paulo I. N. Santos, Rodrigo de Toledo, Marcelo Gat...
108
Voted
CGF
2000
110views more  CGF 2000»
15 years 4 months ago
Directional Discretized Occluders for Accelerated Occlusion Culling
We present a technique for accelerating the rendering of high depth-complexity scenes. In a preprocessing stage, we approximate the input model with a hierarchical data structure ...
Fausto Bernardini, James T. Klosowski, Jihad El-Sa...
117
Voted
DGCI
2005
Springer
15 years 10 months ago
Discrete Bisector Function and Euclidean Skeleton
Abstract. In this paper, we propose a new definition and an exact algorithm for the discrete bisector function, which is an important tool for analyzing and filtering Euclidean s...
Michel Couprie, Rita Zrour