The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
We present various results of the last twenty years converging towards a homotopical theory of computation. This new theory is based on two crucial notions : polygraphs (introduce...
The flow complex is a geometric structure, similar to the Delaunay tessellation, to organize a set of (weighted) points in Rk. Flow shapes are topological spaces corresponding to ...
Kevin Buchin, Tamal K. Dey, Joachim Giesen, Matthi...