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SI3D
2005
ACM
15 years 5 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
RT
2004
Springer
15 years 5 months ago
Rendering Procedural Terrain by Geometry Image Warping
We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and text...
Carsten Dachsbacher, Marc Stamminger
SIGGRAPH
2010
ACM
15 years 4 months ago
Matching fluid simulation elements to surface geometry and topology
We introduce an Eulerian liquid simulation framework based on the Voronoi diagram of a potentially unorganized collection of pressure samples. Constructing the simulation mesh in ...
Tyson Brochu, Christopher Batty, Robert Bridson
ACS
2007
15 years 1 days ago
Algebra and Geometry of Rewriting
We present various results of the last twenty years converging towards a homotopical theory of computation. This new theory is based on two crucial notions : polygraphs (introduce...
Yves Lafont
COMGEO
2008
ACM
14 years 12 months ago
Recursive geometry of the flow complex and topology of the flow complex filtration
The flow complex is a geometric structure, similar to the Delaunay tessellation, to organize a set of (weighted) points in Rk. Flow shapes are topological spaces corresponding to ...
Kevin Buchin, Tamal K. Dey, Joachim Giesen, Matthi...