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VIS
2007
IEEE
183views Visualization» more  VIS 2007»
15 years 10 months ago
Lattice Based Volumetric Global Illumination
We describe a novel volumetric global illumination framework based on the Face-Centered Cubic (FCC) lattice. An FCC lattice has important advantages over a Cartesian lattice. It ha...
Feng Qiu, Fang Xu, Zhe Fan, Neophytos Neophytou...
GRAPHICSINTERFACE
2007
14 years 11 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
VISSYM
2007
14 years 12 months ago
Depth Cues and Density in Temporal Parallel Coordinates
This paper introduces Temporal Density Parallel Coordinates (TDPC) and Depth Cue Parallel Coordinates (DCPC) which extend the standard 2D parallel coordinates technique to capture...
Jimmy Johansson, Patric Ljung, Matthew Cooper
108
Voted
SI3D
2010
ACM
14 years 9 months ago
Efficient irradiance normal mapping
Irradiance normal mapping is a method to combine two popular techniques, light mapping and normal mapping, and is used in games such as Half-Life 2 or Halo 3. This combination all...
Ralf Habel, Michael Wimmer
88
Voted
AFRIGRAPH
2004
ACM
15 years 2 months ago
Realistic shading of human skin in real time
The demand for realistic human characters is driven by interactive application developers worldwide. The look of 3D models in real time graphics is efficiently improved by powerfu...
Florian Struck, Christian-A. Bohn, Sebastian Schmi...