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TOG
2002
133views more  TOG 2002»
14 years 9 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson
RT
1998
Springer
15 years 1 months ago
Global Ray-Bundle Tracing with Hardware Acceleration
The paper presents a single-pass, view-dependent method to solve the general rendering equation, using a combined finite element and random walk approach. Applying finite element t...
László Szirmay-Kalos, Werner Purgath...
SIGGRAPH
1997
ACM
15 years 1 months ago
Moving objects in space: exploiting proprioception in virtual-environment interaction
Manipulation in immersive virtual environments is difficult partly because users must do without the haptic contact with real objects they rely on in the real world to orient them...
Mark R. Mine, Frederick P. Brooks Jr., Carlo H. S&...
ICCV
1999
IEEE
15 years 1 months ago
Learning Low-Level Vision
We describe a learning-based method for low-level vision problems--estimating scenes from images. We generate a synthetic world of scenes and their corresponding rendered images, m...
William T. Freeman, Egon C. Pasztor
VISUALIZATION
1999
IEEE
15 years 1 months ago
Splatting Without the Blur
Splatting is a volume rendering algorithm that combines efficient volume projection with a sparse data representation: Only voxels that have values inside the iso-range need to be...
Klaus Mueller, Torsten Möller, Roger Crawfis