While realistic illumination significantly improves the visual quality and perception of rendered images, it is often very expensive to compute. In this paper, we propose a new al...
We present a novel skinned skeletal animation system based on spline-aligned deformations for providing high quality and fully designable deformations in real-time. Our ambition i...
Sven Forstmann, Jun Ohya, Artus Krohn-Grimberghe, ...
Existing content-based publish/subscribe systems are designed assuming that all matching publications are equally relevant to a subscription. As we cannot know in advance the dist...
Kresimir Pripuzic, Ivana Podnar Zarko, Karl Aberer
This paper presents a method to quantitatively evaluate
information contributions of individual bottom-up and topdown
computing processes in object recognition. Our objective
is...
Recursive subdivision schemes have been extensively used in computer graphics and scientific visualization for modeling smooth surfaces of arbitrary topology. Recursive subdivisi...