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CAPTECH
1998
Springer
15 years 2 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
CHI
2011
ACM
14 years 1 months ago
SandCanvas: a multi-touch art medium inspired by sand animation
Sand animation is a performance art technique in which an artist tells stories by creating animated images with sand. Inspired by this medium, we have developed a new multitouch d...
Rubaiat Habib Kazi, Kien Chuan Chua, Shengdong Zha...
ITICSE
2000
ACM
15 years 2 months ago
The ANIMAL algorithm animation tool
In this paper, we present ANIMAL, a new tool for developing animations to be used in lectures. ANIMAL offers a small but powerful set of graphical operators. Animations are genera...
Guido Rößling, Markus Schüer, Bern...
ASM
2010
ASM
15 years 7 months ago
Towards Validation of Requirements Models
Abstract. The aim of this paper is to gradually introduce formalism in the requirement engineering phase in order to facilitate its validation. We analyze and elicit our requiremen...
Atif Mashkoor, Abderrahman Matoussi
TPCG
2003
IEEE
15 years 3 months ago
Planar Bones for MPEG-4 Facial Animation
This paper proposes a deformation technique called Planar Bones, derived from Surface-oriented Free Form Deformations, and explores its application to the context of Facial Animat...
Manuel A. Sánchez Lorenzo, Steve C. Maddock