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SIGGRAPH
2000
ACM
15 years 3 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
ICMI
2005
Springer
267views Biometrics» more  ICMI 2005»
15 years 5 months ago
XfaceEd: authoring tool for embodied conversational agents
In this paper, XfaceEd, our open source, platform independent tool for authoring 3D embodied conversational agents (ECAs) is presented. Following MPEG-4 Facial Animation (FA) stan...
Koray Balci
SI3D
2005
ACM
15 years 5 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
CGI
2004
IEEE
15 years 3 months ago
Probabilistic Motion Sequence Generation
Creating long animation sequences with non-trivial repetitions is a time consuming and often difficult task. This is true for 2D images and even more true for 3D sequences. Based ...
Mirko Sattler, Ralf Sarlette, Reinhard Klein
JVCA
1998
94views more  JVCA 1998»
14 years 11 months ago
Constraint-based motion adaptation
: Today's computer animators have access to many systems and techniques to author high quality motion. Unfortunately, available techniques typically produce a particular motio...
Michael Gleicher, Peter Litwinowicz