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TKDE
2011
168views more  TKDE 2011»
14 years 9 months ago
On Computing Farthest Dominated Locations
—In reality, spatial objects (e.g., hotels) not only have spatial locations but also have quality attributes (e.g., price, star). An object p is said to dominate another one p , ...
Hua Lu, Man Lung Yiu
SI3D
2005
ACM
15 years 8 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
114
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RT
1999
Springer
15 years 7 months ago
Space-Time Hierarchical Radiosity
This paper presents a new hierarchical simulation algorithm allowing the calculation of radiosity solutions for time-dependent scenes where all motion is known a priori. Such solut...
Cyrille Damez, François X. Sillion
ICIAP
1999
ACM
15 years 7 months ago
Facial Expression Morphing and Animation with Local Warping Methods
In this paper, we applied local warping techniques to construct a frame work of image-based morphing for facial expressions animation with low complexity. From the experience we o...
Daw-Tung Lin, Han Huang
ACMACE
2007
ACM
15 years 6 months ago
Graceful anytime interruptibility for virtual agents
The demo will show two highly expressive virtual agents introducing the audience to a traditional Japanese room. The agent models and gestures have been created by a professional ...
Klaus Brügmann, Helmut Prendinger, Marc Stamm...