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VC
2008
99views more  VC 2008»
15 years 2 months ago
Minimizing probable collision pairs searched in interactive animation authoring
Animation authoring involves an author's interaction with a scene, resulting in varying scene complexity for a given animation sequence. In such a varying environment, detecti...
Parag Agarwal, Srinivas Rajagopalan, B. Prabhakara...
TOG
2002
112views more  TOG 2002»
15 years 2 months ago
Integrated learning for interactive synthetic characters
The ability to learn is a potentially compelling and important quality for interactive synthetic characters. To that end, we describe a practical approach to real-time learning fo...
Bruce Blumberg, Marc Downie, Yuri A. Ivanov, Matt ...
NPAR
2006
ACM
15 years 9 months ago
The electric sheep and their dreams in high fidelity
Electric Sheep is a distributed screen-saver that harnesses idle computers into a render farm with the purpose of animating and evolving artificial life-forms known as sheep. The...
Scott Draves
CHI
2006
ACM
16 years 3 months ago
Modalities for building relationships with handheld computer agents
In this paper we describe the design of a relational agent interface for handheld computers and the results of a study exploring the effectiveness of different useragent interacti...
Timothy W. Bickmore, Daniel Mauer
SIGGRAPH
1990
ACM
15 years 7 months ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max