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SIGGRAPH
2010
ACM
15 years 6 months ago
Rigid-body fracture sound with precomputed soundbanks
We propose a physically based algorithm for synthesizing sounds synchronized with brittle fracture animations. Motivated by laboratory experiments, we approximate brittle fracture...
Changxi Zheng, Doug L. James
123
Voted
CGI
2001
IEEE
15 years 5 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
104
Voted
HUMO
2007
Springer
15 years 8 months ago
3D Hand Tracking in a Stochastic Approximation Setting
Abstract. This paper introduces a hand tracking system with a theoretical proof of convergence. The tracking system follows a model-based approach and uses image-based cues, namely...
Desmond Chik, Jochen Trumpf, Nicol N. Schraudolph
174
Voted
CA
2003
IEEE
15 years 7 months ago
Modeling Individual Behaviors in Crowd Simulation
This paper presents a model for studying the impact of individual agents characteristics in emergent groups, on the evacuation efficiency as a result of local interactions. We use...
Adriana Braun, Soraia Raupp Musse, Luiz Paulo Luna...
118
Voted
CA
2003
IEEE
15 years 7 months ago
Realistic Human Walking Paths
Pedestrian navigation is a complex function of human dynamics, a desired destination, and the presence of obstacles. People cannot stop and start instantaneously and their turning...
David C. Brogan, Nicholas L. Johnson