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CGF
2010
107views more  CGF 2010»
14 years 10 months ago
Geometry-Driven Local Neighbourhood Based Predictors for Dynamic Mesh Compression
The task of dynamic mesh compression seeks to find a compact representation of a surface animation, while the artifacts introduced by the representation are as small as possible. ...
Libor Vása, Václav Skala
SI3D
2005
ACM
15 years 3 months ago
Reducing blendshape interference by selected motion attenuation
Blendshapes (linear shape interpolation models) are perhaps the most commonly employed technique in facial animation practice. A major problem in creating blendshape animation is ...
John P. Lewis, Jonathan Mooser, Zhigang Deng, Ulri...
IJVR
2008
135views more  IJVR 2008»
14 years 10 months ago
A 3D Pedagogical Agent Enhanced Virtual Therapy System for People with Idiopathic Parkinson Disease
The prevalence of disordered communication is particularly high in individuals diagnosed with idiopathic Parkinson disease (IPD). At least 89% of these individuals have disordered ...
Jie Yan
CGF
2008
144views more  CGF 2008»
14 years 10 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset
IVA
2009
Springer
15 years 4 months ago
A Combined Semantic and Motion Capture Database for Real-Time Sign Language Synthesis
Over the past decade, motion capture data has become a popular research tool, and motion databases have grown exponentially. Indexing, querying, and retrieving data has thus become...
Charly Awad, Nicolas Courty, Kyle Duarte, Thibaut ...