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CAINE
2007
14 years 11 months ago
Interactive Thin Shells - A Model Interface for the Analysis of Physically-based Animation
Realism has always been a goal in computer graphics. However, the algorithms involved in mimicking ical world are often complex, abstract, and sensitive to changes in experimental...
James Skorupski, Zoë J. Wood, Alex Pang
ASM
2010
ASM
15 years 7 months ago
Towards Validation of Requirements Models
Abstract. The aim of this paper is to gradually introduce formalism in the requirement engineering phase in order to facilitate its validation. We analyze and elicit our requiremen...
Atif Mashkoor, Abderrahman Matoussi
ISVC
2005
Springer
15 years 3 months ago
Adding Hand Motion to the Motion Capture Based Character Animation
Abstract. Most character motion capture data does not contain secondary motions like detailed hand motion, therefore the resultant animation looks unnatural due to the stiffness of...
Ge Jin, James K. Hahn
SIGADA
1998
Springer
15 years 2 months ago
Algorithm Animation with Symbol Processing Robots
This experience report demonstrates several running programs with visual, animated, colorful displays of "algorithms in action." A common element of all of the programs ...
Brad S. Crawford
ACMACE
2006
ACM
15 years 3 months ago
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Virtual beings are playing a remarkable role in today’s public entertainment, while ordinary users are still treated as audiences due to the lack of appropriate expertise, equip...
Chen Mao, Sheng Feng Qin, David K. Wright