In this paper a simple but effective approach for parallelization of cellular neural networks for image processing is developed. Digital gray-scale images were used to evaluate th...
HPC scientific computational models are notoriously difficult to develop, debug, and maintain. The reasons for this are multifaceted — including difficulty of parallel programm...
Steve Quenette, Louis Moresi, P. D. Sunter, Bill F...
Currently the Internet has only one level of name resolution, DNS, which converts user-level domain names into IP addresses. In this paper we borrow liberally from the literature ...
Hari Balakrishnan, Karthik Lakshminarayanan, Sylvi...
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
We present a computing environment for origami on the web. The environment consists of the computational origami engine Eos for origami construction, visualization, and geometrical...