Sciweavers

704 search results - page 116 / 141
» Computer Games and Economics Experiments
Sort
View
IPPS
2007
IEEE
15 years 7 months ago
A Design and Analysis of a Hybrid Multicast Transport Protocol for the Haptic Virtual Reality Tracheotomy Tele-Surgery Applicati
Nowadays, distributed collaborative virtual environments are used in many scenarios such as tele-surgery, gaming, and industrial training, However several challenging issues remai...
Azzedine Boukerche, Haifa Maamar, Abuhoss Hossain
SIGCSE
2008
ACM
126views Education» more  SIGCSE 2008»
15 years 1 months ago
Game-themed programming assignments: the faculty perspective
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are ...
Kelvin Sung, Michael Panitz, Scott A. Wallace, Rut...
ICIDS
2010
Springer
14 years 11 months ago
Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
With the increasing number of prototypes and market applications of interactive storytelling, the understanding and optimization of how end users respond to computer-mediated inter...
Ivar E. Vermeulen, Christian Roth, Peter Vorderer,...
IV
2007
IEEE
139views Visualization» more  IV 2007»
15 years 7 months ago
Investigating perceptual responses and shared understanding of architectural design ideas when communicated through different fo
Research to date has demonstrated the apparent differences how architects, as ‘experts’ and members of the public as ‘non-experts’ perceive and understand visual represent...
Nada Bates-Brkljac
MSR
2006
ACM
15 years 7 months ago
Productivity analysis of Japanese enterprise software development projects
To clarify the relation between controllable attributes of a software development and its productivity, this paper experimentally analyzed a software project repository (SEC repos...
Masateru Tsunoda, Akito Monden, Hiroshi Yadohisa, ...