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CSE
2009
IEEE
15 years 8 months ago
The Formation of Task-Oriented Groups: Exploring Combat Activities in Online Games
— Advanced communication technologies enable strangers to work together on the same tasks or projects in virtual environments. Understanding the formation of taskoriented groups ...
Yun Huang, Mengxiao Zhu, Jing Wang, Nishith Pathak...
CG
2008
Springer
15 years 3 months ago
Cognitive Modeling of Knowledge-Guided Information Acquisition in Games
Since Chase and Simon presented their influential paper on perception in chess in 1973, the use of chunks has become the subject of a number of studies into the cognitive behavior ...
Reijer Grimbergen
PERVASIVE
2011
Springer
14 years 4 months ago
Text Text Revolution: A Game That Improves Text Entry on Mobile Touchscreen Keyboards
Mobile devices often utilize touchscreen keyboards for text input. However, due to the lack of tactile feedback and generally small key sizes, users often produce typing errors. Ke...
Dmitry Rudchenko, Tim Paek, Eric Badger
CG
2008
Springer
15 years 3 months ago
Whole-History Rating: A Bayesian Rating System for Players of Time-Varying Strength
Whole-History Rating (WHR) is a new method to estimate the time-varying strengths of players involved in paired comparisons. Like many variations of the Elo rating system, the whol...
Rémi Coulom
ATAL
2005
Springer
15 years 7 months ago
Evaluating the Minority Game strategy in agent role assignments
A team-based competitive environment is a complex multiagent environment, in which agents are required to coordinate with each other not only to enhance their collective behavior,...
Tingting Wang, Jiming Liu