A 4D parametric motion graph representation is presented for interactive animation from actor performance capture in a multiple camera studio. The representation is based on a 4D ...
Dan Casas, Margara Tejera, Jean-Yves Guillemaut, A...
Most direct manipulation tasks rely on precise placements of the cursor on the object of interest. Commonly, this requires the knowledge of distinct application-dependent geometry...
An explicit spline representation of smooth free-form surfaces is combined with a hierarchy of meshes to form the basis of an interactive sculpting environment. The environment of...
Force feedback coupled with visual display allows people to interact intuitively with complex virtual environments. For this synergy of haptics and graphics to flourish, however, ...
Diego C. Ruspini, Krasimir Kolarov, Oussama Khatib
This paper presents a novel paradigm for point set surface editing, which takes advantages of the potential of implicit surfaces, the strength of physics based modeling techniques...